Monday, 28 May 2012

Fluid simulation

A couple of shots in the film feature a waterfall.

I had used fluid effects in the past, after looking at the results that could be gained i decided this would be the best way to go.

http://www.youtube.com/watch?v=356PMFKY904&feature=related

I found a useful tutorial to help me out, http://area.autodesk.com/blogs/duncan/waterfall_using_fluids_and_nparticles

I used the basic from this and then just played around with the settings to get the look i wanted.

I was going for a smaller waterfall than the one show and one that was a bit less vicious looking.

starting with a fluid emitter i was able to start getting the fluid to flow in the correction direction.



something similar to this. as i feel it is similar looking to what we have in the concept art and storyboard.
























See technical folder for simulation test and final render.


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