Monday, 28 May 2012

Textures

To stick with the cartoony look of the film it was important that the textures were done correctly.

I was left to texture everything in the film except for the prospector, the dog and the cliff face.

Whilst doing this i had to make sure i kept with the style of the film.

For the tent i wanted to have a fairly real looking texture, so i found this canvas texture. However, to make it more cartoony i decided to add patches to it. For this i painted it in Photoshop. Once i had that i was able map the file onto the tent. The only problem i had here was that i only wanted the patches on the outside part of the tent rather than all over. This meant that i had to uv map the outside part separately in order to add the canvas texture with the patches.

For the rest of the tent it just used the canvas texture without the patches.

To get the material to look natural i had to add a bump map. In order to get the material to look correct i found the best was was to simply make the canvas image into a black and white image and up the contrast. This meant the whites would stand out more and therefore help create the bump depth i was after.





 As mentioned in my post about UV's, For the cooking pot i wanted a scorched look. I had tried to find a texture that would work but was not really finding anything that would fit with the cartoony look. I therefore decided to modify an existing texture. I took the brushed metal texture and using the uv map painted the black scorch  marks into the right place. This then left me with the pot looking more like what i wanted.

I would have liked it to look better. I dont feel like it properly looks like a burnt pot would do however i had to make do, as i did not have anyone else that could do it. and this was the best i could do with the time i had available.



As you can see, up close it is definitely nothing special. However in the film there are no shots where the pot is seen close up, so from a far i think i can get away with the texture i made.









Textures, have never really been a huge strong point for me however i am always happy to have a go, and will often get pretty decent results. However there was one prop for the film which proved particularly difficult for me. This was mainly down to me not knowing how to go about it. The texture in question, was the for the branches of the trees. I decided very early on that the trees would need to fit the style and therefore i did not want to go down the route of using photos as Alpha maps. This left me with a problem, initiallally i decided to have a go at painting  atexture for them and try and use brush strokes to give the illusion of leaves and blend colours to try and get a mox of tone. However, i have no real talent for painting and this left me with poor results.


I was not happy with the results, the trees seen on the left were what i was aiming for when modeling and texturing the trees. i was hoping to have the detail on the trees in the texture.

To try and achve this i decided to use a fibres effect from photoshop.

By making the colour green i got a look that i liked, it looks cartoony, bit also as if there are many pine needles in the texture.

I therefore went with this. If doing trees again i think i would have like to have the properly painted. I have seen excellent cartoony looking results using this method I just didn't have the resources to do it myself.



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